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- Technical -
SF2 Chain Cancel Minutiae - 07.21.2008 outlining chain combo peculiarities and stipulations SF Charge Conventions - 05.05.2008 core Capcom charge system rules review SF2 Engine Randomness Rundown - 04.14.2008 overview of luck-based phenomena across SF2 series CvS2 Lvl2 Cancel Extended Juggle - 10.28.2002 explanation of CvS2's lvl2 cancel juggles and infinites CvS2 Game Mechanics Discussion - 01.18.2002 some minute details of CvS2's engine sorted out CvS2 Kattobi Cancel - 01.05.2002 detailed explanation of Kattobi Canceling in CvS2 CvS2 Fireball Properties - 01.05.2002 exploring the behavior of fireballs in CvS2 - Strategy - CvS Advanced Strategies - 04.11.2002 tools and techniques used in high-level CvS play CvS2 P-Groove vs K-Groove Analysis - 02.06.2002 breakdown of the two parry-oriented grooves in CvS2 - Combos - SF Tool-Assisted Combo Rationale - 09.21.2009 in defense of tool-assistance as concerns exhibition videos CvS2 Combo Dummy Lineup - 05.19.2008 convenient combo targets categorized by profile SF Combo System Interpretation - 03.24.2008 development timeline alongside game maturity SF Combo Construction Essentials - 03.17.2008 fundamental methodology of effective combo design - Reference - SF Terminology Encyclopedia v1.3 - 01.26.2009 compendium of conventional Street Fighter vocabulary SF Notation Manual v1.0 - 09.20.2004 glossary of Street Fighter command abbreviations CvS2 Systems and Combo Guide v2.0 - 07.20.2002 exhaustive game engine analysis by jchensor CvS Combo and Systems Guide - 11.09.2000 exhaustive game engine analysis by jchensor |